Honey select more accessory slots mods download
This functionality now depends on the plugin HSExtSave that you can find in the first post, please make sure to download that as well otherwise it won't work! Next to the "Reset X" buttons in the advanced mode you will be able to find a new "Default" button.
When clicked, this one resets the position of the bone to 0, 0, 0 , the rotation to 0, 0, 0 and the scale to 1, 1, 1. Unlimited shortcut slots! Known Issue: For some reason you cannot drag dynamic bones on certain modded hairs.
I actually managed to fix this but I had to revert the fix this it would move the bug to skirts in general. It's not practical, but at least the buttons work, use them until I find a definitive solution if I ever find one. Added a new "HSPE" button to show the main window. Mouse lovers, this is for you! It means the advanced mode will work even if the hand position is not set to "0". Bones in the advanced mode can now be renamed.
In the main window, positions buttons can now be set to two different modes: World or Local, meaning that depending on the mode, the buttons will have different effects. Uncheck this if you loaded an external scene and you feel the characters don't have the right positions. Changed the blue color in the advanced mode, it was impossible to read.
Added a "Close" button to the advanced mode. Copy limbs aren't experimental anymore! Which means that I finally fixed the last bugs on them A new "Symmetrical" feature for the Advanced Mode! Hi everyone! What does it do? This mod adds an interface with a few useful commands that make the pose edition with IK easier. Drop a character in your scene male or female, it doesn't matter, the mod is compatible with both , enable IK manual posing in the "IK" menu and hit the " H " key or press the "HSPE" button.
Experimental features This mod contains a few experimental features like the limb copy or the advanced mode: Limb Copy: this allows the user to copy the position of a limb to another limb to make a symmetric pose for example. This can be done by pressing the buttons named "Copy [L. If you encounter an object that doesn't want to move, it's not a bug: it means that the animation system is using this object, and you can't do anything about it.
This feature is still experimental because the "Reset" buttons does not always give a result that is logical. I think that's all, if you still have questions, don't hesitate to ask! And for now, more screenshots showing what's possible to do: Spoiler. What does this mod do? This mod is a compilation of mini mods that aim to increase the quality of life in the main game and Neo. Features Here is a list of features you can find in this plugin: Faster loading in the chara maker: if you have Normal Tops, this is for you!
Being able to scale the UI in the main game and Neo. Adds a confirmation dialog when trying to delete an object in Neo to avoid mistakes and frustration. Search bar in the chara maker.
Buttons to cycle through items in the maker. Disabled shortcuts like N and Space when typing a name in the main game and Neo. Please use the plugin called "Kisama. Various improvements and optimizations for Neo. Search bar for items in Neo. Any item can potentially have FK nodes. Negative item scaling in Neo and for accessories in the maker. Auto joint correction. Eyes blink off by default in Neo All postprocessing effects screen effects can be disabled by default as well.
Camera speed modifiers. Improved F key for centering the camera. HDR Color Picker. Being able to use hand poses as starting points for FK. Adds subfolders support for characters and coordinates chara maker and Neo only. Makes the FK nodes colorable. Search bar in Neo's Workspace. Download Version 1. For now, the mod doesn't require the user to do anything. This file is created when you launch the game or Neo once and then close it. Adds a search bar for most categories.
Adds a way to sort items for most categories. Adds a way to cycle through items for most categories. Adds subfolders support in the maker Removes the limit on character and coord names. About the sub options: asyncLoading : means that UI elements will be created over multiple frames while the user is doing something else.
This option aims to reduce the switching time between categories at the cost of constant FPS loss it goes back to normal after a while. This option is disabled by default but feel free to try it especially if your game is in japanese and to keep it if you like it that way. Removing that optimizes things a lot thank you Henk for finding that! The UI scale is set to 1 by default, if you want to scale it up or down, just chance the "scale" values in the configuration file to something more to your liking.
Normal Neo: Scaled down Neo:. This adds a confirmation dialog upon deleting an item in Neo. This is what it looks like:. Allows the user to change the default female loaded in the maker. In the configuration file, you need to replace the value "path" by the name of your card. I was tired of seeing item names cut, so I decided to fix it. Here is a comparison: Before: After:. This option optimizes Neo in various ways: Something you'll notice right away with this is that Neo takes less time to start: the improvements are massive.
You can thank Illusion for faking the loading times by adding voluntary waits in the code. Optmizes Neo's items list exactly like the chara maker: UI entries are loaded only once and then cached in memory. You get support for subfolders too. Adds three search bars as a side effect: one for items, one for backgrounds and one in the Workspace. I know allegretto can already do that but it has problems with vanilla items, so I just decided to create my alternative, feel free to choose.
Tries to optimizes Guide Objects or Gizmos, or Handles, whatever you call them. I was tired of having custom FK items not working in my neo for some reason, so I decided to implement this. If you enable this, all items with multiple non static bones will have an FK option, that's all. Very useful for moving one or several object to a precise position at once.
Enables negative scale values for items in Neo and accessories in the maker, useful for making symmetrical stuff. Individual transform components of an object can be changed precisely by dragging them around, like so: Left Shift and Left Ctrl can be used to speed up and slow down the movement respectively. Prevents the items to be unselected after using the "Move Copy" feature. This one is pretty obvious if you ask me: it enables joint correction automatically when you load a new character.
This will not affect your previous scenes. If enabled is set to "false", this will disable blinking by default on characters.
If enabled, the Left Shift and Left Control keys now act as live modifiers for the camera speed Shift for speeding up, Control slowing down. If enabled, the F key will be able to center the camera on any type of selected node not only root nodes. Adds two "From Anim" buttons that copy the rotations of fingers from the hand poses to their FK nodes. This options tries to free some memory every 30 seconds by default, can be changed. If for some reason you're having freezes at regular intervals then you may want to disable this.
FK nodes are now colorable. This features allows you to choose which screen effect you want enabled or disabled by default.
Everything takes place in the configuration file as usual. This cannot be disabled since it's very unlikely that it breaks something. Makes the vanilla color picker compatible with HDR colors notice the brightness above on the screenshot. Just like the title says, you can parent characters to anything in Neo, just try it! Super useful feature if you ask me: hit "right ctrl" on your keyboard to open the debug console and press "Clear AssetBundle Cache". The next time you load your item, this will force the game to read the file from the disk and not take it from its memory.
Delete confirmation dialog is smaller now. Delete confirmation dialog can also appear when using the "Delete" key can be configured separately from the workspace button, disabled by default. The animation speed field in Neo now has more decimals displayed.
Removed the limit on character and coordinate name in the maker. It is now possible to parent characters to anything without any issue. Minor optimization for facial expressions probably too small to be noticeable.
Added a new field in the config file for Items FK nodes color. Fixed a bug preventing users to save coordinates in subfolders. Small optimizations with GenericFK. For those who use the main game, the girls in subfolders will now appear correctly in the room editor.
Be sure to backup your bonemod files just in case, there shouldn't be any problem but you never know. Subfolders color can be changed in the config file. FK nodes can be colored in the config file as well. Added a search bar for the Workspace in Neo. Text fields representing the coordinates of an object in Neo can be dragged around for precise positioning. Left Shift and Left Ctrl can be used to speed up or slow down the process respectively.
You can now cycle through clothes the lazy way thanks to two buttons next to the lists. The bug regarding Generic FK enabling after loading a scene or copying an object is now fixed. The camera speed modifiers now also work when moving the camera with the keyboard. Even more optimizations in the chara maker thank you henk for that!
Fixed a bug that made the plugin unusable for certain people with a slightly different version of the game don't ask me where that version comes from, I don't know myself. This option means that UI elemens will be created over multiple frames while the user is doing something else.
It aims to reduce the switching time between categories at the cost of constant FPS loss it goes back to normal after a while. Async Loading is disabled by default but feel free to try it especially if your game is in japanese and to keep it if you like it that way. Added two "From Anim" buttons that copy the rotations of fingers from the hand poses to their FK nodes. The vanilla color picker is now compatible with HDR colors! It's more complicated than this, but basically, it means that objects can have colors brighter than white yes it's possible.
How useful is it? In my case, I mainly use it to make the bloom affect certain objects faster like pupils for example.
Feel free to experiment with it. Objects are not unselected anymore when using the "Move Copy" feature in Neo. The F key can now snap the camera to any type of node selected not just the character root node. UI resize is now handled properly when the user resizes the window if you have the mod for.
Ability to reload a unity3d file without restarting the game. Where did version 1. Multiple bugs related to the character maker were fixed. Optimized Neo items lists. Search bar for said lists. Generic FK. Negative scale values for Neo. Fixed some minor UI bugs. Added the possibility to change the default character in the chara maker.
Minor UI improvements for Neo. Skip to content. Star Various plugins for various Illusion games GPL Branches Tags. Could not load branches. Could not load tags. Latest commit. ManlyMarco Version bump. Version bump. Git stats 1, commits. Failed to load latest commit information. Jul 22, Add SBPR version. Dec 6, Add UncensorSelector Base mods. Oct 28, Nov 3, Update gitignore. Jan 4, Add KKS.
Oct 25, Initial commit. Oct 9, Update readme. Add BepInEx. Oct 10, Update release script. May 31, Jul 15, Without MoreSlotID, if you install one of these mods, the 9 digits will trim at the center. An example is Jessica Rabbit conflicting with Samus. Samus head for example is , where Jessica is Not right now. Get it from here or here.
Allows you to parent the accessory to Includes other accessories, hair, clothing and more. Click the button to open the advanced parent GUI. Find the bone you want to attach to, select it and hit the attach button at the bottom. Then tweak positioning and rotation as normal.
Remove the link by clicking clear up at the top. If the attachment point is a SkinnedMeshRenderer such as the tongue, teeth, eyebrows or head you will be prompted for a vertex point to attach the accessory to more specifically. To help you find the appropriate point, a 'Find Closest' button appears.
Position the accessory at the point you want to attach it and click the find closest, the vertex index will fill in with the closest available vertex point number.
Then click Attach as per normal to link the accessory. Some final position adjustment may be required. Note 1: If you remove the think the accessory is parented to, it will revert to it's nominal parent location and wait for the parent to reappear. There is a performance penalty for this so clear parents you no longer intend to use. Note 2: When linking accessories together, use the same base parent location or there will be small differences in positioning depending on animation.
Note 3: Accessory rotation is based on the vanilla parent point, always choose an appropriate parent point - recommended points are Mouth for lips, teeth and tongue, Forehead for Eyebrows, Nose for eyelids, and Front of Waist for Belly Button. Body Mesh Attachment: The special body search button allows attaching accessories to the body mesh. The attachment process works like other mesh parents. However, the body mesh, being animated, is more expensive to attach to. The first accessory attached to the body mesh incurs an overhead in processing additional body mesh accessories on the same character are free however.
To help control the cost, position extrapolation is used to cut frame hit, but can cause a slight choppiness to the accessory positioning, fast enough action will bypass this and force a real update. This can be controlled in plugin settings:.
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